Game Boy Advance (GBA) is a 32-bit portable video game console established, manufactured as well as marketed by Nintendo as the successor to the Video game Young Boy Color. It was launched in Japan on March 21, 2001, in The United States And Canada on June 11, 2001, in Australia and also Europe on June 22, 2001, and in landmass China as iQue Game Kid Advance on June 8, 2004. The GBA belongs to the 6th generation of computer game consoles. The initial version does not have a lit up display; Nintendo attended to that with the launch of an upgraded design with a frontlit display, the Game Child Development SP, in 2003. A more recent modification of the redesign was released in 2005, with a backlit screen. The last redesign, the Game Kid Micro, was released in 2005.
As of June 30, 2010, 81.51 million devices of the Video game gba rom series have actually been sold worldwide. Its successor, the Nintendo DS, was launched in November 2004 and also is backward compatible with Video game Child Breakthrough software application.
Unlike the previous Video game Young boy versions, which have the "portrait" type variable of the initial Video game Boy (made by Gunpei Yokoi), the Game Kid Advancement was created in a "landscape" form aspect, placing the buttons to the sides of the device as opposed to listed below the display. The Video Game Boy Development was developed by the French designer Gwénaël Nicolas and also his Tokyo-based style workshop Interest Inc
News of a successor to the Game Kid Color (GBC) initially arised at the Nintendo Space Globe exhibition in late August 1999, where it was reported that two brand-new handheld systems were in growth. An improved variation of the GBC with wireless online connectivity was codenamed the Advanced Video game Child (AGB), and also a brand-new 32-bit system was not set for release till the following year. On September 1, 1999, Nintendo formally introduced the Game Boy Advance, disclosing information about the system's specifications including online connectivity via a mobile gadget and also a boosted model of the Video game Young Boy Electronic Camera. Nintendo teased that the portable would certainly initially be released in Japan in August 2000, with the North American and European launch dates slated for completion of the very same year. All at once, Nintendo introduced a collaboration with Konami to create Mobile 21, an advancement studio that would certainly focus on creating technology for the GBA to engage with the GameCube, Nintendo's home console which was additionally in advancement at the time under the name "Dolphin". On August 21, 2000, IGN showed off pictures of a GBA development kit running a demonstrational port of Yoshi Story, and also on August 22, pre-production pictures of the GBA were disclosed in an issue of Famitsu publication in Japan. On August 24, Nintendo officially exposed the console to the general public in a presentation, revealing the Japanese and also North American launch days, along with disclosing that 10 video games would be offered as launch games for the system. The GBA was then featured at Nintendo Area World 2000 from August 24 to 26 along with numerous peripherals for the system, including the GBA Link cable, the GameCube – Game Boy Advancement link cord, a rechargeable battery pack for the system, and an infrared communications adaptor which would certainly permit systems to exchange information. In March 2001, Nintendo revealed information regarding the system's North American launch, consisting of the recommended price of $99.99 and also the 15 launch video games. Nintendo approximated that around 60 games would certainly be made available for the system by the end of 2001.
In 1996, magazines including Electronic Pc gaming Month-to-month, Future generation, issues 53 and also 54 of Complete! as well as the July 1996 problem of Game Informer featured reports of a brand-new Video game Child, codenamed Job Atlantis. Although Nintendo's expectations of releasing the system in at the very least one territory by the end of 1996 would make that device seem to be the Game Kid Color, it was called having a 32-bit RISC processor, a 3-by-2-inch shade LCD display, and also a web link port– a summary that much more very closely matches the Game Child Development. It likewise may have referred to the unnamed, unreleased Game Child Shade successor model that was disclosed at 2009's Video game Developers Meeting. It was introduced that Nintendo of Japan was working on a ready the system called Mario's Castle, ultimately unreleased Nintendo suspended the project in 1997, because the initial Game Kid's 80% of the handheld market share was too expensive to merit the launch of a successor.
The technological specifications of the initial Game Boy Breakthrough are, as supplied by Nintendo
Backward compatibility for Video game Boy and also Video Game Kid Shade video games is offered by a custom 4.194/ 8.388 MHz 8080-based coprocessor (Video game Kid Advance software application can use the audio tone generators to supplement the main stereo), while a web link port on top of the device permits it to be linked to other devices using a Game Web link cord or GameCube link wire. When playing Video game Young boy or Video Game Boy Shade games on the Video game Young Boy Advance, the L and also R buttons can be utilized to toggle between an extended widescreen format (240 × 144) and the original screen proportion of the Game Boy (160 × 144). Video game Kid video games can be played utilizing the exact same selectable color schemes as on the Game Boy Color. Every Nintendo portable system following the release of the Game Young Boy Advance SP has included an integrated light and also rechargeable battery.
The Game Kid Breakthrough 2D graphics equipment has scaling and rotation for traditional tiled histories in its modes 1 and 2 as well as scaling and rotation for bitmaps in settings 3 via 5 (used much less often on the GBA as a result of technological restrictions). On each device supporting this impact, it is feasible to transform the scaling and rotation values throughout the straight blanking duration of each scanline [explanation required] to attract a level aircraft in a point of view forecast. Much more complicated results such as fuzz are possible by utilizing various other formulas for the setting, scaling, as well as turning of each line. The "personality setting" sustains as much as 4 ceramic tile map background layers per frame, with each tile being 8×8 pixels in dimension and having 16 or 256 shades. The "character mode" likewise supports approximately 128 equipment sprites per framework, with any type of sprite size from 8×8 to 64×64 pixels and also with 16 or 256 shades per sprite
The Game Young Boy Advance has been available in countless colors and also restricted versions throughout its manufacturing. It was at first available in Arctic, Black, Orange, Fuchsia (clear pink), Glacier (transparent blue/purple) and also Indigo. Later in the system's availability, added shades and also scandal sheets were released, consisting of: Red, Clear Orange/Black, Platinum, White, Gold, Hello Kitty version (pink with Hello there Kitty as well as logo design on bezel), The King of Fighters edition (black with photos on bezel and buttons), Chobits edition (clear light blue, with images on bezel as well as buttons), Battle Network Rockman EXE 2 (light blue with images on bezel), Mario Bros. edition (Glacier with Mario and also Luigi on bezel) and also Yomiuri Giants edition (Glacier with images on bezel).
A number of Pokémon-themed limited-edition systems were made available in Pokémon Facility shops in Japan. These versions consist of: Gold Pokémon version (Gold with Pikachu and also Pichu on bezel), Suicune edition (blue/grey with greyscale Pikachu and also Pichu on bezel, and also a Pokémon Facility sticker label on the back), Celebi edition (olive eco-friendly with Celebi images on bezel), as well as Latias/Latios version (pink/red and also purple, with images of Latias and Latios on bezel).
With equipment efficiency similar to the Super Nintendo Amusement System, the Game Child Advance stands for development for sprite-based modern technology. The system's collection consists of platformers, SNES-like role-playing video games, and also games ported from numerous 8-bit as well as 16-bit systems of the previous generations. This consists of the Super Mario Advance series, as well as the system's backwards compatibility with all earlier Video game Young boy titles. While the majority of GBA games employ 2D graphics, programmers have ambitiously created some 3D GBA video games that push the limits of the hardware, consisting of first-person shooters like a port of Doom and also racing games like GT Advancement Champion Competing.
In Japan, the last video game to have actually been released on the system is Last Dream VI Advance on November 30, 2006, which is additionally the final video game published by Nintendo on the system. In The United States and Canada, the last game for the system is Samurai Deeper Kyo, released on February 12, 2008. Last but not least, in Europe, 2 Games in 1: Columns Crown & ChuChu Rocket! is the last game for the system (and also the last one released on the system general), released on November 28, 2008. The Japan-only Rhythm Tengoku, the very first game in what would eventually become known outside Japan as the Rhythm Heaven/Rhythm Paradise series, is the final first-party-developed ready the system, launched on August 3, 2006.
Compatibility with various other systems
An accessory for the GameCube, referred to as the Video game Kid Gamer, was launched in 2003 as the follower to the Super Game Boy peripheral for the Super Nintendo Enjoyment System. The accessory allows Game Boy Advancement video games, as well as Video game Child and also Game Young Boy Color video games, to be played on the GameCube. Nonetheless, some video games might have compatibility concerns as a result of specific functions needing additional hardware. As an example, video games with integrated movement sensing units (such as Yoshi's Topsy-Turvy) would need players to control the console itself.
The GBA is the last of the three Nintendo handheld systems to bear the Video game Child name, games established for it are incompatible with older Game Kid systems, and also each video game's box carries a tag suggesting that the game is "not suitable with other Video game Child systems". Nevertheless, video games created for older Video game Child systems are conversely compatible with the Video game Young Boy Advancement, with alternatives to play such games on either their typical aspect proportions or an extended fullscreen.
Game Young Boy Advancement video games work with Nintendo DS models that support them with a dedicated GBA cartridge port below the touch screen, (specifically the original model and also the Nintendo DS Lite), although they do not support multiplayer or functions including making use of GBA devices due to the fact that they do not have the GBA's external outer port that these functions require to function. The Nintendo DSi and also Nintendo DSi XL do not have backwards compatibility with the GBA.
As part of an Ambassador Program for early adopters of the Nintendo 3DS system, 10 Video game Young boy Development video games were offered totally free for gamers who acquired a system prior to August 2011. Unlike other Virtual Console ready the system, functions such as the Residence food selection or conserve states are missing out on, since the games are running natively as opposed to in emulation. 3DS systems that have actually customized firmware set up can likewise mount the 10 offered video games available to Ambassador Program participants. Numerous other Video game Boy Advancement video games can likewise be played through personalized firmware by injecting a different game right into one of the launched Game Young boy Advancement games. Satoru Iwata stated Video game Young boy Advance games will certainly be available on the Wii U Virtual Console at some point during April 2014. On April 3, 2014, the very first of the introduced GBA video games, Advancement Wars, Metroid Fusion, and also Mario & Luigi: Super Star Legend, were launched for the Wii U Virtual Console. A Digital Console collection of Video game Young boy Advancement video games was released for the Wii U console. Every one of the Virtual Console launches are solitary player only, as they do not imitate multiplayer functions made it possible for by Video game Link cords.
Game Boy Advance SP
In very early 2003, Nintendo presented a brand-new form-factor for the portable, known as the Video game Boy Breakthrough SP (design AGS-001). The revamped unit looks like a pocket-size notebook computer, including a folding situation about one-half the dimension of the initial unit. It likewise sustains a rechargeable lithium-ion battery, a dramatically brighter LCD screen, as well as an inner front-light that can be toggled on and off. The redesign was intended to attend to some usual problems about the original Game Boy Advance, which had actually been criticized for being somewhat awkward to use, specifically because of an excessively dark screen.
Game Boy Advance Micro
In September 2005, Nintendo launched a 2nd redesign of the Video game Child Advance. This design, dubbed the Video game Kid Micro, is comparable stylishly to the original Game Boy Breakthrough's horizontal alignment, but is a lot smaller as well as sleeker. The Game Boy Micro likewise permits the customer to switch in between numerous colored faceplates to enable customization, a feature which Nintendo promoted greatly around the Video game Child Micro's launch. Nintendo additionally wished that this "style" feature would help target market beyond regular video game players. Unlike the previous Video game Young boy Breakthrough models, the Video game Kid Micro is not able to sustain Game Kid as well as Video game Young boy Color titles. The Game Kid Micro did not make much of an impact in the computer game market as it was overshadowed by Nintendo's various other portable, the Nintendo DS, which also played Video game Kid Advance cartridges